Stopwatch

Feynman’s arrows, computed

Start at the beginning. A clock hand spins while light is on its way; when it arrives it points somewhere; and you walk the directions one after another to find the answer. That is the whole method, and it is the one QED: The Strange Theory of Light and Matter (1985) uses. Nothing here is drawn from a formula and then decorated — the walk comes first and the picture is where it lands.

address  
keys: 0 – 5 scene   space play   scrub t   ,. scrub d   n numbers   c cover a gap   [] gap width   g layout grid
dotted words carry a one-line definition on hover or keyboard focus; click one for a little more.

What you are looking at

What this scene is NOT claiming